
MathScore EduFighter is one of the best math games on the Internet today. You can start playing for free! Michigan Math Standards  6th GradeMathScore aligns to the Michigan Math Standards for 6th Grade. The standards appear below along with the MathScore topics that match. If you click on a topic name, you will see sample problems at varying degrees of difficulty that MathScore generated. When students use our program, the difficulty of the problems will automatically adapt based on individual performance, resulting in not only true differentiated instruction, but a challenging gamelike experience.
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Number and OperationsMultiply and divide fractions:N.MR.06.01 Understand division of fractions as the inverse of multiplication, e.g. if ^{4}/_{5} ÷ ^{2}/_{3} = [], then ^{2}/_{3} × [] = ^{4}/_{5}, so [] = ^{4}/_{5} • ^{3}/_{2} = ^{12}/_{10}. (Fraction Division ) N.FL.06.02 Given an applied situation involving dividing fractions, write a mathematical statement to represent the situation. (Fraction Word Problems 2 ) N.MR.06.03 Solve for the unknown in equations such as: ^{1}/_{4} ÷ [] = 1, ^{3}/_{4} ÷ [] = ^{1}/_{4} and ^{1}/_{2} = 1 × [] N.FL.06.04 Multiply and divide any two fractions, including mixed numbers, fluently. (Fraction Multiplication , Fraction Division ) Represent rational numbers as fractions, or decimals: N.ME.06.05 Order rational numbers and place them on the number line. (Order Decimals , Compare Mixed Values , Positive Number Line , Fraction Comparison , Compare Decimals ) N.ME.06.06 Represent rational numbers as fractions or terminating decimals when possible, and translate between these representations. (Fractions to Decimals , Decimals To Fractions , Compare Mixed Values , Positive Number Line ) N.ME.06.07 Understand that a fraction or a negative fraction is a quotient of two integers, e.g.,  ^{8}/_{3} is 8 divided by 3. Add and subtract integers and rational numbers: N.MR.06.08 Understand integer subtraction as the inverse of integer addition; add and subtract integers, using integers from 10 to 10. (Integer Equivalence ) N.FL.06.09 Add, subtract, multiply, and divide integers between 10 and 10; use number line and strip models for addition and subtraction. (Integer Addition , Integer Subtraction , Positive Integer Subtraction , Integer Multiplication , Integer Division ) N.FL.06.10 Add, subtract, multiply and divide positive rational numbers fluently. (Fraction Addition , Fraction Subtraction , Fraction Multiplication , Fraction Division ) Find equivalent ratios: N.ME.06.11 Find equivalent ratios by scaling up or scaling down. (Fraction Simplification , Proportions 1 ) Solve decimal, percentage and rational number problems: N.FL.06.12 Calculate part of a number given the percentage and the number. (Percent of Quantity ) N.MR.06.13 Solve word problems involving percentages in such contexts as sales taxes and tips, and involving positive rational numbers. (Purchases At Stores , Restaurant Bills ) N.FL.06.14 For applied situations, estimate the answers to calculations involving operations with rational numbers. N.FL.06.15 Solve applied problems that use the four operations with appropriate decimal numbers. (Making Change , Money Multiplication , Money Division , Unit Cost , Decimal Addition , Decimal Subtraction , Decimal Multiplication , Decimal Division ) Use exponents: N.ME.06.16 Understand and use integer exponents, excluding powers of negative numbers; express numbers in scientific notation. (Exponent Basics ) Understand rational numbers and their location on the number line: N.ME.06.17 Locate negative rational numbers (including integers) on the number line; know that numbers and their negatives add to 0, and are on opposite sides and at equal distance from 0 on a number line. (Number Line , Compare Integers ) N.ME.06.18 Understand that rational numbers are quotients of integers (nonzero denominators), e.g., a rational number is either a fraction or a negative fraction. N.ME.06.19 Understand that 0 is an integer that is neither negative nor positive. N.ME.06.20 Know that the absolute value of a number is the value of the number, ignoring the sign; or is the distance of the number from 0. (Absolute Value 1 ) AlgebraCalculate rates:A.PA.06.01 Solve applied problems involving rates, including speed, e.g., if a car is going 50 mph, how far will it go in 3 ^{1}/_{2} hours? (Distance, Rate, and Time ) Understand the coordinate plane: A.RP.06.02 Plot ordered pairs of integers and use ordered pairs of integers to identify points in all four quadrants of the coordinate plane. (Ordered Pairs ) Use variables, write expressions and equations, and combine like terms: A.FO.06.03 Use letters, with units, to represent quantities in a variety of contexts, e.g., y lbs., k minutes, x cookies. (Algebraic Word Problems ) A.FO.06.04 Distinguish between an algebraic expression and an equation. (Algebraic Terms ) A.FO.06.05 Use standard conventions for writing algebraic expressions, e.g., 2x + 1 means "two times x, plus 1" and 2(x + 1) means "two times the quantity (x + 1)". (Phrases to Algebraic Expressions ) A.FO.06.06 Represent information given in words using algebraic expressions and equations. (Algebraic Sentences ) A.FO.06.07 Simplify expressions of the first degree by combining like terms, and evaluate using specific values. (Variable Substitution , Simplifying Algebraic Expressions ) Represent linear functions using tables, equations, and graphs: A.RP.06.08 Understand that graphs and tables can suggest relationships between quantities. (Function Tables , Function Tables 2 ) A.PA.06.09 Graph and write equations for linear functions of the form y = mx and solve related problems, e.g., given n chairs, the "leg function" is f (n) = 4n: if you have 5 chairs, how many legs? ; if you have 12 legs, how many chairs? (Function Tables , Function Tables 2 ) A.RP.06.10 Represent simple relationships between quantities, e.g., perimeterside relationship for a square, distancetime graphs, and conversions such as feet to inches; use verbal descriptions, formulas or equations, tables, and graphs. (Function Tables , Function Tables 2 ) Solve equations: A.FO.06.11 Relate simple linear equations with integer coefficients to particular contexts, e.g., 3x = 8 or x + 5 = 10, and solve. (Algebraic Word Problems ) A.FO.06.12 Understand that adding or subtracting the same number to both sides of an equation creates a new equation that has the same solution. A.FO.06.13 Understand that multiplying or dividing both sides of an equation by the same nonzero number creates a new equation that has the same solutions. A.FO.06.14 Solve equations of the form ax + b = c, e.g., 3x + 8 = 15, by hand for positive integer coefficients less than 20, using calculators otherwise, and interpret the results. (Linear Equations , Single Variable Equations 2 ) MeasurementConvert within measurement systems:M.UN.06.01 Convert between basic units of measurement within a single measurement system, e.g., square inches to square feet. (Distance Conversion , Time Conversion , Volume Conversion , Weight Conversion , Area and Volume Conversions ) Find volume and surface area: M.PS.06.02 Draw patterns (of faces) for a cube and rectangular prism that, when cut, will cover the solid exactly (nets). M.TE.06.03 Compute the volume and surface area of cubes and rectangular prisms given the lengths of their sides, using formulas. (Rectangular Solids ) GeometryUnderstand and apply basic properties:G.GS.06.01 Understand and apply basic properties of lines, angles, and triangles, including:
Understand the concept of congruence and basic transformations: G.GS.06.02 Understand that for polygons, congruence means corresponding sides and angles have equal measures. (Congruent And Similar Triangles ) G.TR.06.03 Understand the basic rigid motions in the plane (reflections, rotations, translations), relate these to congruence, and apply them to solve problems. (Translations and Reflections ) G.TR.06.04 Understand and use simple compositions of basic rigid transformations, e.g., a translation followed by a reflection. Construct geometric shapes: G.SR.06.05 Use paper folding to perform basic geometric constructions of perpendicular lines, midpoints of line segments and angle bisectors, and justify informally. (Requires outside materials ) Data and ProbabilityUnderstand the concept of probability and solve problems:D.PR.06.01 Express probabilities as fractions, decimals or percentages between 0 and 1; know that 0 probability means an event will not occur, and that probability 1 means an event will occur. (Probability ) D.PR.06.02 Compute probabilities of events from simple experiments with equally likely outcomes, e.g., tossing dice, flipping coins, spinning spinners, by listing all possibilities and finding the fraction that meets given conditions. (Probability ) Learn more about our online math practice software. 




